Mansour Neisi; Sadegh Nasri; Rasool Abedanzadeh; Marzieh Balali
Abstract
The aim of this study was to compare the effective of active video games and sports basic games on the development of fundamental motor skills in elementary school students. The method of the present study is semi-experimental with pretest-posttest design with control group. Sixty male students (age ...
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The aim of this study was to compare the effective of active video games and sports basic games on the development of fundamental motor skills in elementary school students. The method of the present study is semi-experimental with pretest-posttest design with control group. Sixty male students (age range: 8-11 years old) were selected by convenience sampling and randomly divided into two experimental groups (active video games (XbX), sports basic games) and a control group (inactive video games). The instruments used in this study are the Brunnicks-Ozertsky motor proficiency test, second edition, and the XbX 360 Kinect. First, participants performed motor skills pretest. Experimental groups performed the relevant training program for eight weeks, twice a week and 30 minutes per session. The control group also played passive video games under the full supervision of the Examiner with XbX console. At the end of the training sessions, the second edition of the Bruins Ozertsky motor proficiency test was repeated for all subjects (post-test phase). The results of the present study showed that active video and sports basic groups have a significant effect on the development of basic motor skills. Other results of this study showed that there is a significant difference between groups in the development of fundamental motor skills; these differences were significant with the traditional group, but significant differences were not found between the experimental groups. Therefore, it is recommended that coaches, in addition to sport basic trainings, they should also pay special attention to active video games.
Seyed Mohammadreza Mousavi; Nahid Shetab Boushehri; Rasool Abedanzadeh
Abstract
The aim of this study was to investigate the effect of external focus of attention instruction and autonomy support on learning of an aiming task in mentally retarded children. Therefore, 48 children (age range: 10-14 years, mean age 11.81+1.2 years) were selected from all mentally retarded children ...
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The aim of this study was to investigate the effect of external focus of attention instruction and autonomy support on learning of an aiming task in mentally retarded children. Therefore, 48 children (age range: 10-14 years, mean age 11.81+1.2 years) were selected from all mentally retarded children of Ahvaz city by convenient sampling method. Participants performed 10 trials as a pretest and according to their scores of the pretest, they were assigned to four groups: external attention, autonomy support, external attention-autonomy support and control. The task consisted of throwing 100-gram beanbags into a goal that was mounted at a distance of 2 meters from the participants on the wall. Participants performed 40 trials including 5 blocks, 8 trials each block in the acquisition phase. 10 minutes after the last acquisition block, the participants performed 10 trials as the posttest. 48 hours after the acquisition phase, retention test (10 trials) was performed to examine the learning effects of the participants under the same conditions as the pretest. The data were analyzed by mix ANOVA 2×2×5 in the acquisition phase and two-way ANOVA 2×2 in the retention phase with SPSS22 at significance level of P≤0.05. The results showed that all four groups had a significant improvement in their performance during the practice blocks. The external attention+autonomy support group gained the best scores in the acquisition phase (P≤0.05). The external attention+ autonomy support group presented the greatest performance in the retention test (P≤0.05). Therefore, it is suggested that a combination of autonomy support and external attention should be used to improve the performance and learning of aiming in mentally retarded children.
Niloofar Jafari Gandomani; Rasool Abedanzadeh; Esmaeel Saemi
Abstract
The aim of this study was to investigate the effect of active video games on the learning of dart throwing skill in children with autism spectrum disorder. In this semi-experimental study, 30 children with autism spectrum disorder (level 1) in Ahvaz city were purposively selected and randomly assigned ...
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The aim of this study was to investigate the effect of active video games on the learning of dart throwing skill in children with autism spectrum disorder. In this semi-experimental study, 30 children with autism spectrum disorder (level 1) in Ahvaz city were purposively selected and randomly assigned to three equal groups (real practice, virtual practice, and control). Firstly, the dart throwing pretest was performed with 10 real trials. Then, the practice groups practiced for 4 sessions during 2 weeks and 30 trials (3 blocks of 10 trials) per session in the acquisition stage. After the last acquisition session, the posttest was performed by 10 trials and retention test was performed after 24 hours. Finally, the transfer test was performed with the counterbalance manner in both environments for all three groups 30 minutes after the retention test. Data were analyzed by mix analysis of variance and post hoc tests at P≤0.05 using SPSS22 software. The results showed a significant difference between the two practice groups in the acquisition stage (P≤0.01) and the virtual group had better performance than the real group. Also, the results indicated that real and virtual groups had better performance than the control group in the retention and transfer tests, and the virtual group had better progress than the real group in the mean scores of dart throwing. In general, the results showed that active video games improved performance and learning of dart throwing in children with autism spectrum disorder.
Mohammad Hossein Zamani; Ayoub Hashemi; Rasool Abedanzadeh
Abstract
The aim of this study was to investigate the effect of feed forward augmented information in model observation on learning mini basketball free throw skill in children. For this purpose, 45 children (10 years old) were selected as the sample by convenience sampling method and were divided into three ...
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The aim of this study was to investigate the effect of feed forward augmented information in model observation on learning mini basketball free throw skill in children. For this purpose, 45 children (10 years old) were selected as the sample by convenience sampling method and were divided into three groups: feed forward augmented information + observation, observation + KR feedback, and control (C). The research method was semi-experimental and research design was pretest-posttest and retention test. The task used in this study was mini basketball free throw skill. Firstly, the participants performed 15 trials in the pretest. The acquisition phase consisted of 6 blocks of 15 trials of observation followed by physical training. The retention test was performed 48 hours after the last training block in 15 trials. The data were analyzed by mixed analysis of variance, between-group analysis of variance and Tukey post hoc test. The results showed that both at the acquisition and retention phases, feed forward augmented information + observation group who were knowledgeable about the quality of the model prior to the observation showed better performance than the other two groups (P<0.05). Generally, these results showed that knowledge of the model performance before observation can make learning of a throwing task more significant than the time when they were knowledgeable after the observation. Therefore, it is suggested that feed forward augmented information on the quality of the model before observation should be used to improve the performance of the subjects.