Document Type : Research Paper I Open Access I Released under CC BY-NC 4.0 license
Authors
1 MSc. Department of Educational Sciences, Gonbad Kavoos Branch, Islamic Azad University, Gonbad kavoos, Iran.
2 Assistant Professor, Department of Physical Education and sport sciences, Gonbad Kavoos Branch, Islamic Azad University, Gonbad Kavoos, Iran.
3 Assistant professor, Department of physical education and sport sciences, Payame Noor University, Tehran, Iran.
Abstract
The present study was conducted with the aim of investigating the effect of eight weeks of group games and creativity on the shyness, anxiety and creativity of preschool children in Gonbad Kavus city.Methods: The current research is of semi-experimental and field type with pre-test-post-test. The statistical population of the research was made up of six-year-old preschool children in Gonbadkavus city in the academic year of 1401-1402. For this purpose, 36 six-year-old preschool children were selected as volunteers and available and were randomly divided into three groups of 12 (group play group, creative play group, and control group). Both experimental groups participated in 8 weeks and two sessions each week, each session lasting 45 minutes. In order to collect data before the implementation and after the completion of the intervention, Spence Anxiety Questionnaire (2003), Stanford Shyness Questionnaire (2008) and Torrance Creativity Questionnaire (1979) were used and for data analysis, analysis test was used. Multivariate covariance (Mancova) was used.Results: The results showed that there is a significant difference (P<0.001) between the post-test scores of the experimental and control groups in terms of shyness, anxiety and creativity. And group games and creativity-based games have improved creativity and reduced shyness and anxiety in the experimental group compared to the control group.Conclusion: According to the findings of the research, it is suggested that, in addition to the usual interventions for students, a variety of group and creativity-based games should be used to promote creativity and reduce shyness and anxiety.
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