Document Type : Research Paper I Open Access I Released under CC BY-NC 4.0 license

Authors

1 Assistant Professor, Department of Motor Behavior, Faculty of Humanities, University of Semnan, Semnan, Iran

2 M.Sc. of Motor Behavior, Faculty of Humanities, University of Semnan, Semnan, Iran

Abstract

 
This study aimed at investigating the effect of sleep deprivation and retroactive interference on offline learning in tennis simulated game. Based on the questionnaires related to the variables under study, 50 female students of Semnan University (age range 19-25 years) were selected as the sample and divided into 5 groups: perfect sleep, sleep deprivation, perfect sleep and retroactive interference, sleep deprivation and retroactive intervention and training with rest interval less than 1 hour. A tennis simulated game (with rules and scoring similar to a real game) was performed to measure offline learning. One-way ANOVA and ANOVA with repeated measures were used for inferential statistics at a significance level (P≤0.05). The results showed that the differences in offline learning (Sig=0.001) and retention scores (Sig=0.001) were significant among the research groups. In those groups with sufficient rest intervals between each two sessions and full rest, the level of their performance was higher in the next day than the previous day. Opposite effects were observed with sleep deprivation and retroactive interference. Therefore, those who are learning a skill should pay attention to their daily activities and sleep patterns to prevent a disruption to skill learning and to take advantage of their practices.

Keywords

  1. Adams, J. A. (1971). "A closed-loop theory of motor learning". Journal of motor behavior, 3(2), 111-150.
  2. Brashers-Krug, T., Shadmehr, R., & Bizzi, E. (1996). "Consolidation in human motor memory". Nature, 382(6588), 252-255.
  3. Carlson, N. R. (1967). "Foundations of physiological psychology". WW Publisher, P. 210-344.
  4. Crossman, E. R. F. W. (1959). "A theory of the acquisition of speed-skill". Ergonomics, 2(2), 153-166.
  5. Doyon, J., Korman, M., Morin, A., Dostie, V., Tahar, A. H., Benali, H., & Carrier, J. (2009). "Contribution of night and day sleep vs. simple passage of time to the consolidation of motor sequence and visuomotor adaptation learning". Experimental Brain Research, 195(1), 15-26.
  6. Ehteshamzadeh Parvin & Marashi Mandana. (2010). "The relationship between insomnia severity, sleep quality, sleepiness and mental health with academic performance in adolescent boys in Ahvaz". New findings in psychology, 5(15), 27-38. (In Persian).
  7. Fischer, S., Hallschmid, M., Elsner, A. L., & Born, J. (2002). "Sleep forms memory for finger skills". Proceedings of the National Academy of Sciences, 99(18), 11987-11991.
  8. Gaab, N., Paetzold, M., Becker, M., Walker, M. P., & Schlaug, G. (2004). "The influence of sleep on auditory learning: a behavioral study". Neuroreport, 15(4), 731-734.
  9. Habibi Vahid. (2013). "The effect of sleep deprivation on gross and fine motor skill learning in males". MS Thesis, University of Arak. (In Persian).
  10. Kami, A., & Sagi, D. (1993). "The time course of learning a visual skill". Nature, 365(6443), 250-252.
  11. Korman, M., Raz, N., Flash, T., & Karni, A. (2003). "Multiple shifts in the representation of a motor sequence during the acquisition of skilled performance". Proceedings of the National Academy of Sciences, 100(21), 12492-12497.
  12. Krakauer, J. W., & Shadmehr, R. (2006). "Consolidation of motor memory". Trends in neurosciences, 29(1), 58-64.
  13. Lee, M. C., & Tsai, T. R. (2010). "What drives people to continue to play online games? An extension of technology model and theory of planned behavior". Intl. Journal of Human–Computer Interaction, 26(6), 601-620.
  14. Lustig, C., Hasher, L., & Tonev, S. T. (2006). "Distraction as a determinant of processing speed". Psychonomic bulletin & review, 13(4), 619-625.
  15. Manavi A. (1998). "Sleep and dream in Sleep and dream in medical perspective". Tehran University Publication. p. 3-26. (In Persian).
  16. Nabavi M, Bohayrayii M. (2001). "Investigation sleep disorders and factors influencing it in Shahed university students". Daneshvar: 10 (45): 15-22. (In Persian).
  17. Payne, J. D., Tucker, M. A., Ellenbogen, J. M., Wamsley, E. J., Walker, M. P., Schacter, D. L., & Stickgold, R. (2012). "Memory for semantically related and unrelated declarative information: the benefit of sleep, the cost of wake". PLoS One, 7(3), e33079.
  18. Press, D. Z., Casement, M. D., Pascual-Leone, A., & Robertson, E. M. (2005). "The time course of off-line motor sequence learning". Cognitive Brain Research, 25(1), 375-378.
  19. Rey, P. D., Wughalter, E. H., & Whitehurst, M. (1982). "The effects of contextual interference on females with varied experience in open sports skills". Research quarterly for exercise and sport, 53(2), 108-115.
  20. Robertson, E. M., Pascual-Leone, A., & Miall, R. C. (2004). "Current concepts in procedural consolidation". Nature Reviews Neuroscience, 5(7), 576-582.
  21. Rosey, F., & Keller, J. (2004). "Effect of an interference task on a ball-hitting skill by 6-to 10-Y.-old children 1". Perceptual and motor skills, 99(2), 547-554.
  22. Shin, D. H. (2010). "The dynamic user activities in massive multiplayer online role-playing games". International Journal of Human-Computer Interaction, 26(4), 317-344.
  23. Stickgold, R., James, L., & Hobson, J. A. (2000). "Visual discrimination learning requires sleep after training". Nature neuroscience, 3(12), 1237-1238.
  24. Trempe, M., & Proteau, L. (2010). "Distinct consolidation outcomes in a visuomotor adaptation task: Off-line leaning and persistent after-effect". Brain and cognition, 73(2), 135-145.
  25. Vertes, R. P. (2004). "Memory consolidation in sleep: dream or reality". Neuron, 44(1), 135-148.
  26. Walker, M. P., Brakefield, T., Morgan, A., Hobson, J. A., & Stickgold, R. (2002). "Practice with sleep makes perfect: sleep-dependent motor skill learning". Neuron, 35(1), 205-211.
  27. Walker, M. P., Brakefield, T., Seidman, J., Morgan, A., Hobson, J. A., & Stickgold, R. (2003). "Sleep and the time course of motor skill learning". Learning & Memory, 10(4), 275-284.
  28. Walker, M. P., Stickgold, R., Alsop, D., Gaab, N., & Schlaug, G. (2005). "Sleep-dependent motor memory plasticity in the human brain". Neuroscience, 133(4), 911-917.
  29. Zagal, J. P., Chan, S. S., & Zhang, J. (2010). "Measuring Flow Experience of Computer Game Players". In AMCIS (p. 137).