Document Type : Research Paper I Open Access I Released under CC BY-NC 4.0 license
Authors
1 Assistant Professor, Department of Sport Sciences, Imam Khomeini International University, Qazvin, Iran.
2 phD Candidate, Motor Behavior, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran.
3 Associate Professor, Motor Behavior, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran
Abstract
The purpose of the present study was to examine the effects of motor practices using virtual reality practices on static balance of children with cerebral palsy.Twenty girls with cerebral palsy (ranged 7-12 years old) were selected by a convenience sampling method and were divided into the experimental and control groups. The apparatus of the study was Xbox device. Sharpend Rumberg Test was used to assess the static balance scores. Experimental group performed their practice in the virtual environment during 4 weeks, 3 days per week, and 1 hour per day. Control group continued their common occupational therapy programs. MANCOVA and ANCOVA Tests were used at p
Keywords
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